![]() I had so many problems with the host though I ended the relationship after just a couple of months and it went dormant again until I could find a new host. JKA was a small community.įast forward to today, around the time of the pandemic I got nostalgic and restarted the old Meatgrinder through Vilayer. After many years of being a grown-up it became harder to manage so it went dormant for awhile, much like JediKnight.Net where it first originated. I ran through many server hosts, the last one being EscapedTurkey. My server and Amidala's Chop Chop were some of the longest running and last bastions of this style of play for a long time. I quickly started using OJP Basic, because it was a tiny mod, that improved the bots a lot (especially in team based modes like Siege) and didn't introduce any major issues like the aforementioned mods. So my server was going to be as close to the base game as possible, using game modes that were getting neglected, namely Siege and CTF. The idea behind it was that at the time, most of the servers out there were exclusively devoted to Dueling, to abusive "admin mods," or to Role Playing instead of fighting, or they belonged to some "Clan" and you were out of luck if you weren't in one. Long ago, I hosted a 24/7, dedicated PC server for Jedi Academy entitled the Meatgrinder. Seta g_saberLocking 0 //Turns saver locking on or off (Saber Lock occurs when two players attack at the same time at each other and the sabers hit each other.Cut right to the chase, it's back, join whenever you want: 103.214.111.34:11015 Seta g_saberdamagescale 1 //controls the damage caused by lightsabers Seta g_locationBasedDamage 0 //damage depends upon what is hit (JA only) Seta g_maxForceRank 8 //sets the maximum Force rank available to players (1-7). Seta g_friendlySaber "1" //Turns friendly saber damage off (0)/ on (1) Seta g_friendlyfire "1" //Turns friendly fire off (0)/ on (1) Seta g_teamAutoJoin 0 //If 1 then new players auto join team upon connection Set g_autoMapCycle 0 //set to "1" to start auto map cycle - leave at "0" to use custom cycle - if you want to set your own map rotation see: Set capturelimit 0 //Sets the capture limit for capture based rounds Set duel_fraglimit 10 //Sets the frag(kill) limit of a duel Set fraglimit 1 //Sets the frag(kill) limit of a round Set timelimit 0 //Sets the time limit of a round Set g_allowvote 1 // Allow or disable map Voting // 1 - enabled // 0 - disabled sv_pure 2 is usually set for Vanilla servers, and 1 is the default setting. if set to 2 then it uses nothing but stock game files. Sv_pure 0 //if set to 0 then that means anything goes. if set to 1, then it means only player textures, custom weapons and sounds are allowed. Sv_maxRate 10000 // this controls how fast maps can be downloaded by clients, 0 = unlimited Seta g_inactivity 0 //Time in seconds before the server will kick a user for inactivity (range 0 - 10000) Seta sv_maxclients 8 //Do not change this from the player slots you have purchased as the Gamepanel will notice and stop your server. Set g_gametype 3 //Gametypes are listed above, swap the number for the game type you want ![]() G_password //Server password, when set, must be entered by anyone who wants to join the server Seta g_password //Server password, when set, must be entered by anyone who wants to join the server Rconpassword 32Z?fectoCJwudwA //RCON password which must be entered by anyone who wants to run commands on the server Seta g_motd "Welcome to another gameserver" //Server message of the day, exactly as it will be displayed ![]() Seta sv_hostname PP Test //Server name, exactly as it will be displayed
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